Please use this identifier to cite or link to this item: http://ir.library.ui.edu.ng/handle/123456789/7883
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dc.contributor.authorAlonge, A. J.-
dc.date.accessioned2023-02-09T12:43:08Z-
dc.date.available2023-02-09T12:43:08Z-
dc.date.issued2020-
dc.identifier.otherui_inbk_alonge_library_2020-
dc.identifier.otherIn: Handbook of Research on Digital Devices for Inclusivity and Engagement in Libraries, pp. 1-28-
dc.identifier.urihttp://ir.library.ui.edu.ng/handle/123456789/7883-
dc.description.abstractThis study examines the Library Markers Space in Academic and Public libraries. These spaces are specifically designed, aimed at meeting the unexpressed needs of library users and to influence them to profitably engage in the library by creating physical or digital objects, which are open for the free use of all library users. Library’ makerspace enables Graphic arts, web design and animation and assists students in their projects that involve digital images. Nevertheless, factors such as lack of technical skills, inadequate power supply and lack of trained manpower distort the application of Library Markers Space in academic and public librariesen_US
dc.language.isoenen_US
dc.publisherIGI Globalen_US
dc.subjectMakerspaceen_US
dc.subjectAcademic libraryen_US
dc.subjectPublic libraryen_US
dc.titleLibrary markers space in academic and public libraryen_US
dc.typeBook chapteren_US
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